Why VR & AR Are the Future of Education
Why VR & AR Are the Future of Education : Can you imagine education without technology? We can’t do it either. Education has become interconnected with digital tools. They facilitate learning and teaching and help to respond to global challenges like the pandemic.
Extended reality (XR), which includes both virtual reality (VR) and augmented reality (AR), is a massive trend:
- According to Statista, the global shipments of VR and AR headsets are expected to grow from 11 million in 2021 to 43 million in 2025.
- The AR and VR market worth was $12 billion in 2020. The projections reported by IDC show a significant growth rate with $72 billion worth in 2024.
Surpassed only by the gaming and healthcare industries, education is among the top three sectors for XR investment. More and more institutions implement it at all academic levels. Let’s figure out which benefits of VR and AR make them the future of education.
Improved Classroom Experience
Immersive technologies allow experiencing classes in a brand new way. VR and AR combine social, verbal, auditory, visual, logical, and kinesthetic aspects of learning. As a result, they become universal tools that can serve any student regardless of their learning style.
AR and VR can also be applied in any subject area. Lab simulations facilitate learning for students who take chemistry and physics. Technology provides access to expensive equipment that otherwise will be unavailable to students. VR and AR tours and expeditions are valuable for geography and history lessons.
They allow students to explore new locations and study important artifacts. Art students can take virtual museum tours and look at the works of art that are currently unavailable due to the pandemic.
Students who have tried at least one VR- or AR-based course don’t want to deal with boring writing assignments anymore. They prefer to buy essays online to have some more time to explore XR. To choose reliable writing services they use https://essayservice.com/reviews.
Furthermore, immersive technologies turn out to be more effective in the long run as they improve retention rates and support hands-on learning.
Gamification and Engagement Rates
Extended reality brings gaming elements into the learning process. Have you ever seen how engaged people get when they play video games? This is exactly what educational institutions need.
Playing computer games is a familiar activity for modern students. If we combine educational content with the system of levels, challenges, and rewards, we can get a perfect learning resource. Students will still associate gaming elements of XR with fun and entertainment, becoming more engaged and interested in reaching learning objectives.
Gaming elements that AR and VR can bring make these technologies a powerful tool that increases motivation. With its help, students become interested in participating in learning activities not because it is a strict course requirement but because they are genuinely interested in exploring new things and making discoveries.
Getting students’ attention is a real challenge. They are surrounded by multiple distractions. In the context of online learning, learners often use their phones and tablets to study. A single notification may draw their attention away from the topic of the lesson.
The immersive aspect of XR is what keeps students focused and attentive. They don’t just read textbooks or watch pictures. As students collect, analyze, and evaluate information, they can also test their conclusions in simulated situations and get immediate feedback.
Furthermore, VR and AR allow adjusting learning materials to the individual set of skills and interests of each student. Obviously, interest is a major factor in student motivation. In the future, we anticipate the development of builder tools that will allow teachers and students to create their own simulations. Therefore, they won’t be limited in the choice of resources.
Opportunities for Collaboration
In our new normal COVID-19 world, students can no longer gather and work on projects as they used to. Thus, learning communities need the support of technologies to keep functioning. XR, with its solutions for remote collaboration, is one of them.
We should mainly consider the benefits of collaborative space. The immersive experience is much more effective in this regard than, for example, video conferencing. Instead of discussing the project, students can actually work on it together in a virtual environment. It assists in coordinating virtual meetings and increasing their productivity.
Virtual meetings maintain social connections and improve communication experience. They reduce the feeling of isolation and help to overcome struggles associated with social distancing. This feature gives students the independence to study anywhere. Even if members of the same learning community live on different continents, they can still maintain a sense of connectedness with each other.
VR and AR promote active, hands-on learning that enhances student engagement and, as a result, learning outcomes. They make education more efficient: cost-efficient, time-efficient, and resource-efficient. That’s why this trend is likely to stay and shape the future of education.
Developers should work closely with teachers and students to advance the adoption of XR in the classroom. Collaboration is key to creating useful and effective tools for better learning and teaching experience.
Why VR & AR Are the Future of Education by Julie Gunn