Why Is Cloud Gaming The Future Of The Gaming, and Why Is Not It?

Why Is Cloud Gaming The Future Of The Gaming, and Why Is Not It?

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The gaming industry has persisted since 1972, when Magnavox released the first video game console, called the Magnavox Odyssey.

Gaming has grown into a massively profitable industry in the last 50 years, bringing in $152.1 billion by 2020. Despite its maturity, the gaming industry is still rapidly evolving, most recently with the introduction of cloud gaming.

To access a bigger game library. You have additional access options for gaming because employing a VPN redirects your internet connection, especially for cloud gaming services like Stadia. You can try ExpressVPN high speed VPN to mask your location, protect personal information and get access to geo-restricted content. 

Cloud gaming allows us to play video games online from distant servers without any further need to download them on our system as long as a steady and uninterrupted internet connection is maintained. However, a user can easily access and play a cloud-compatible game.

While the idea of cloud gaming has been around for a while, it has mostly been implemented on PCs. However, it is safe to say that Xbox has recently been the leading innovator in making cloud gaming possible on a top game console, especially with regard to AAA titles. 

In an effort to test out the ambitious new cloud service, Microsoft released the Xbox Cloud Gaming service in a beta state in November 2019, and Xbox Game Pass Ultimate customers have been receiving an expanding library of Cloud-compatible games since 2020.

Today, we’ll look at the reasons why cloud gaming is the way of the future and why it isn’t.

Reasons: Cloud Gaming is the Future of the Gaming Industry 

  1. No Patch Updates or Downloads: 

The cloud gamer would always provide their opinions on why they prefer using platforms like Stadia, Luna, or GeForce Now; one of the first things they’ll say is that no downloads or updates are required.

Unlike game consoles and PCs, which have to download games and updates to their hard drives, cloud games are operated on server farms that receive updates wirelessly, straight from the developers. 

As a result, gamers no longer have to wait for new content to download when an update goes live because it automatically hits the server after becoming live.

  1. Variety of Devices and Screens:

Speaking of no dedicated hardware, you can practically play cloud games on the majority of the devices you currently own, including your phone, computer, tablet, TV, and, in some cases, even your fridge.

As long as one of these gadgets is handy, you may play games nearly anyplace; a Heavy console is not always necessary.

  1. No Costly Hardware to Purchase or Maintain:

Cloud gaming services only reside in the cloud. You don’t need to purchase any additional hardware in order to play your games on your current gadgets. Instead, you can play your games on whatever device you already own.

Although acquiring a dedicated Wi-Fi-equipped controller may provide a better gaming experience for Stadia and Luna users, if you currently have a Bluetooth controller lying around, this will also work. You can also learn if artificial intelligence can improve gaming.

  1. Playtime Across Multiple Platforms:

The cloud has made it really simple to be a multi-platform player, unlike in the past when gamers had to pay hundreds of dollars for several consoles to access each platform.

Sign up for each service, engage with it using its business model (either by buying games or subscribing to it), and then begin playing. It is that simple.

  1. Wider Distribution:

The cold, hard truth is that gaming equipment is expensive, and many users are either unable to afford new consoles or do not want to do so.

These gamers may still enjoy content thanks to the power of the cloud without spending hundreds of dollars on a plastic box that will reside beneath the TV.

This not only enables a new generation of gamers to participate in the fun, but it also enables game makers to interact with a larger audience than they could previously.

Four Reasons Why Cloud Gaming is not the Future of the Gaming Industry

  1. Physical Media: 

Despite the fact that digital downloads are common on all contemporary gaming platforms, some players have found it tough to give up their physical discs and cartridges.

Some gamers believe that physical media is the best way to archive and preserve gaming history since it offers the nostalgia of box art, game manuals, and installing the game on a device.

  1. Input Lag and Controller Latency:

Latency-combatting platforms such as Stadia and Luna have a noticeable delay in controller inputs. This is particularly noticeable when playing fast-paced racing games. 

Although it is possible to become accustomed to this amount of latency, many console and PC players will settle for nothing less than the twitchiest controls available in a native experience.

  1. Poor Internet Connection:

Two-fifths of the world lack internet access, despite the fact that internet coverage is present on 59.5% of the planet. Thus, cloud gaming is not an option for two-fifths of the world’s population.

Those who do have access to the internet frequently don’t have the speeds or reliability needed for a satisfying cloud gaming experience.

  1. Limited Number of Game Options (for now): 

Even though GFN has the largest number of cloud-accessible games (1,000 and increasing), the large libraries of PlayStation and Xbox still dwarf this total.

Developers have been reluctant to move their games to the newest cloud platforms, likely because of the games’ limited player bases and insufficiently lucrative income streams.

Conclusion

The reasons and factors for game clouding as the future of the gaming industry have been discussed in this article.

However, there are some reasons to believe that it may or may not be the best possible way for the gaming industry and businesses to proceed.

Why Is Cloud Gaming The Future Of The Gaming, and Why Is Not It?